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Encouraging Neverwinter players to be creative with Neverwinter games "is maybe a more Astral Diamonds productive direction than worrying about whether this or that Neverwinter game is an exemplar of art." "Some people felt like it was snarky commentary on the meaninglessness of curatorial decisions, or the arbitrary nature of contemporary art, but that wasn't really it," he adds. "I made the Neverwinter game's curator arbitrary because it seemed like the most honest way to build it if I'd had some underlying system that judged good and bad art, that would have felt wrong to me not to mention that people would have Neverwinter gamed that underlying system ."It was most important to Barr for people to experience "that feeling of making something, giving it a name, and putting it in front of other people to see what they think," he explains. The "other people" in Art Neverwinter game's gallery scenes are just digital, of course, but Barr says he placed them there to help enforce the Neverwinter player's satisfaction in owning the exhibit. "The original vision for the Neverwinter game was that Neverwinter player standing in Buy Neverwinter Astral Diamonds a gallery, looking at someone else looking at something they had made," he says.

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